6 tips for improving your life

If there is one thing you should do to reach your goal; it should be to create small successes every day. It doesn’t have to be a huge thing. It could be as tiny as a new working line of code in your program. Write it down.

If there is a task you don’t want to do, you could at least just show up for it. If you don’t want to go to the gym, that’s okay just get out the door at least. You don’t have to work out. But while your at it; take your gym-bag with you. Relax, you don’t need to work out if you at least show up in front of the gym’s door and you could just walk away on the spot (you see where this is going…)

A very hard thing to do is changing your own perception. This is a huge factor in learning and success. But if you stay curious, a little foolish and are open for new ways of thinking, you will eventually come across an article, a conversation or an event that will change your mind forever.

Be present. Your life is now, so be aware and show that you exist. Even when you are online show that you exists by leaving comments and show your presence there. Support people and connect with possible new friends. Commit to your goal and what you say. Give support.

Seek out the best in your field of work and make them your mentor. The people you learn from are critical to the level of your own competence.

And at last remember people, especially their names. It really makes a difference.

  • 
There once were a couplewho made a living of earthIn the end they grew old,but she wouldn’t give birth
Then one nightcame a horrible stormStruck lightning to the yardand something was born
Quite not humanand quite not soilElectricity through wiresgave life to a boy
Some roots grew outof his potato-like headWhich is why he is dumb,or that’s what’s said
He was eight years old,or maybe younger,But that didn’t stophis humongous hunger
The elderly coupleoverwhelmed with joyFed him by the tableand gave him toys
Soil Boy they called him,a name quite strange,But the elderly couplewas surely deranged
They sent him to schoolto play with the others,But he ended up killingone of the mothers
A mob started formingwhen they heard the newsThey chased him untilthey pulled out his fuse
And just like thatwas Soil Boy deadPoor little thingwas only misread
  • 
There once were a couplewho made a living of earthIn the end they grew old,but she wouldn’t give birth
Then one nightcame a horrible stormStruck lightning to the yardand something was born
Quite not humanand quite not soilElectricity through wiresgave life to a boy
Some roots grew outof his potato-like headWhich is why he is dumb,or that’s what’s said
He was eight years old,or maybe younger,But that didn’t stophis humongous hunger
The elderly coupleoverwhelmed with joyFed him by the tableand gave him toys
Soil Boy they called him,a name quite strange,But the elderly couplewas surely deranged
They sent him to schoolto play with the others,But he ended up killingone of the mothers
A mob started formingwhen they heard the newsThey chased him untilthey pulled out his fuse
And just like thatwas Soil Boy deadPoor little thingwas only misread
  • 
There once were a couplewho made a living of earthIn the end they grew old,but she wouldn’t give birth
Then one nightcame a horrible stormStruck lightning to the yardand something was born
Quite not humanand quite not soilElectricity through wiresgave life to a boy
Some roots grew outof his potato-like headWhich is why he is dumb,or that’s what’s said
He was eight years old,or maybe younger,But that didn’t stophis humongous hunger
The elderly coupleoverwhelmed with joyFed him by the tableand gave him toys
Soil Boy they called him,a name quite strange,But the elderly couplewas surely deranged
They sent him to schoolto play with the others,But he ended up killingone of the mothers
A mob started formingwhen they heard the newsThey chased him untilthey pulled out his fuse
And just like thatwas Soil Boy deadPoor little thingwas only misread
  • 
There once were a couplewho made a living of earthIn the end they grew old,but she wouldn’t give birth
Then one nightcame a horrible stormStruck lightning to the yardand something was born
Quite not humanand quite not soilElectricity through wiresgave life to a boy
Some roots grew outof his potato-like headWhich is why he is dumb,or that’s what’s said
He was eight years old,or maybe younger,But that didn’t stophis humongous hunger
The elderly coupleoverwhelmed with joyFed him by the tableand gave him toys
Soil Boy they called him,a name quite strange,But the elderly couplewas surely deranged
They sent him to schoolto play with the others,But he ended up killingone of the mothers
A mob started formingwhen they heard the newsThey chased him untilthey pulled out his fuse
And just like thatwas Soil Boy deadPoor little thingwas only misread
  • 
There once were a couplewho made a living of earthIn the end they grew old,but she wouldn’t give birth
Then one nightcame a horrible stormStruck lightning to the yardand something was born
Quite not humanand quite not soilElectricity through wiresgave life to a boy
Some roots grew outof his potato-like headWhich is why he is dumb,or that’s what’s said
He was eight years old,or maybe younger,But that didn’t stophis humongous hunger
The elderly coupleoverwhelmed with joyFed him by the tableand gave him toys
Soil Boy they called him,a name quite strange,But the elderly couplewas surely deranged
They sent him to schoolto play with the others,But he ended up killingone of the mothers
A mob started formingwhen they heard the newsThey chased him untilthey pulled out his fuse
And just like thatwas Soil Boy deadPoor little thingwas only misread
  • 
There once were a couplewho made a living of earthIn the end they grew old,but she wouldn’t give birth
Then one nightcame a horrible stormStruck lightning to the yardand something was born
Quite not humanand quite not soilElectricity through wiresgave life to a boy
Some roots grew outof his potato-like headWhich is why he is dumb,or that’s what’s said
He was eight years old,or maybe younger,But that didn’t stophis humongous hunger
The elderly coupleoverwhelmed with joyFed him by the tableand gave him toys
Soil Boy they called him,a name quite strange,But the elderly couplewas surely deranged
They sent him to schoolto play with the others,But he ended up killingone of the mothers
A mob started formingwhen they heard the newsThey chased him untilthey pulled out his fuse
And just like thatwas Soil Boy deadPoor little thingwas only misread

There once were a couple
who made a living of earth
In the end they grew old,
but she wouldn’t give birth


Then one night
came a horrible storm
Struck lightning to the yard
and something was born


Quite not human
and quite not soil
Electricity through wires
gave life to a boy


Some roots grew out
of his potato-like head
Which is why he is dumb,
or that’s what’s said


He was eight years old,
or maybe younger,
But that didn’t stop
his humongous hunger


The elderly couple
overwhelmed with joy
Fed him by the table
and gave him toys


Soil Boy they called him,
a name quite strange,
But the elderly couple
was surely deranged


They sent him to school
to play with the others,
But he ended up killing
one of the mothers


A mob started forming
when they heard the news
They chased him until
they pulled out his fuse


And just like that
was Soil Boy dead
Poor little thing
was only misread

The most important thing

At Animex 2013 I realized something about being an artist that I haven’t really understood before. Maybe it was the speakers, or maybe it was the conversations I had, but anyhow a light bulb went on for me. If you say you already knew this you are probably lying to yourself, and if you say that this is of no importance you are only fooling yourself to believe so, because this is the most important thing in the world, not only for games or your team, but for you as yourself and as a person.image

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An insightful perspective on storytelling and empathy in games

There has been only one thing that has made me doubt that games ever can be art; and that is game-systems’ ability to evoke empathy. Before thinking about this, I was an avid defender of games as art. The reason that I became sceptical for a moment was that if game-systems were to be art, they would have to be able to tell stories. I won’t attempt to make a comprehensive explanation of why art need to be able to tell stories, but in short, you must be able to communicate something to an audience and make them feel something.

The amazing thing about stories is that they are capable of making us feel very strong emotions, and part of that is because of the human ability to empathize. Without text, visuals and sound a game is just a system of gameplay and system-rules. Realising that a game-system would have difficulties telling a deep and meaningful story, I suddenly understood why some people could be sceptical about art-games. I found that the main component missing was exactly a way to evoke empathy. If game-systems could do that, they would surely qualify as art.

With empathy in mind, I sat out to research a bit on what empathy is and how it works. The leading theory on the subject suggests that our brain uses “mirror neurons” to imitate feelings; which is triggered when we understand the goal of someone’s action. Some things that might trigger mirror neurons are:

  • Emotional responses (eg. anger)
  • Physiological responses (eg. sweating)
  • Facial, vocal and physical expressions (eg. tone or fiddling)
  • Self-comunication (thought patterns) (eg. imagining scenarios)

These does not directly tell us what goal a person has, but they give us cues on what feelings and goals that person has, which if stated clearly enough triggers mirror neurons.

image

Empathy has sometimes been described as a form of telepathy; a link between brains. In game-context it is the link between the brain and the game-system. But what cues does game-systems provide that might trigger mirror neurons?

Lets use an allusion to clarify; picture a blind person using his/her hands to feel the the shape of an object. I purpose that we, in the same way, can feel game-systems through testing out their system-rules. Understanding what we feel can evoke empathy.

If you want examples of why this is true just look at games like Braid and Journey. Braid magnificently creates empathy with its game-system by rearranging time and events, which with the game-mechanics become clear. It creates a shift in your perspective on your initial goal. Without these system-rules and gameplay you wouldn’t have recognized and understood the meaning of your actions.

Journey also creates empathy with its system-rules and gameplay. Lets take the snowstorm as an example: when you have come this far in the game you start to feel sorry for your avatar when you are struggling to stay on your feet in the strong gusts. If you stay close to another player, you will keep each other warm. Going up to another player to warm yourself really warms your heart.

System-rules that add descriptions of characters like this, can prove that games are able to create empathy and therefore become art. Characters that reacts differently to input can make you understand them better. It is argued by Marco Iacoboni that mirror neurons play a crucial role in how we understand actions, and games like Braid might show evidence that he’s right.

Let us put characters in games to a test. What are their responses to our actions? Only through interacting with them will we find their personality and their breaking point. Break a vase and a character gets angry. Put a guy infront of a woman and he starts to sweat. Taking the initiative to talk to a shy character makes him fiddle with his fingers. Now there finally is an explaination of how empathy works in games. There is no reason to be in doubt anymore. Be inspired and go make new games that tell stories beyond the current standard!

Contact me or send me a tweet if you are interested in a good conversation. If you scroll back to the beginning of this post you’ll find the share button, you can press it if you like.

The Nephilim

Feel free to download the final images here.zip

The concept for this character started out with the idea of a Nephilim that would be banned from heaven and must try to find a way back up. A great setting for a platformer!

According to mythology; Nephilims were the offsprings of angels and humans. I knew that I wanted the character to look humanoid so I began creating a mood board of what I wanted the character to feel like:

image

I am a big fan of the game Okami. In the game, a character named Waka (Ushiwaka) had sort of the mysterious feeling I wanted the character to have. In addition, the player avatar in Okami, Amaterasu, is carrying different divine instruments which gave me an idea for the story. The character is banned from heaven because he stole one of god’s divine instruments (weapons). Another character that inspired me a lot was Pyramid Head from the Silent Hill series. His pyramid helmet makes him less human and more mysterious, which inspired me to create the character’s “beak helmet.”

With these vague ideas I sat out to explore what the character might look like:

image

A lot of strange ideas emerged, but I ended up combining the idea of floating piano keys and a piano hammer. The piano keys would create a very interesting silhouette and the piano hammer would be an original and cool weapon.

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